Shield 5e shield

Shield · AC +2 · 6 lb. · 10 gp

Shield stats

Armor Class
+2
Category
Shield
Strength
None
Stealth
No penalty
Weight
6 lb.
Cost
10 gp
Don
1 action
Doff
1 action

Changes in 2024

The SRD 5.2 gives the same stats. Donning takes utilize action and doffing utilize action (2024 calls taking a shield on or off a Utilize action).

Armor Class by Dexterity

A shield adds +2 to whatever Armor Class you have, and you can benefit from only one shield at a time. Holding it takes a hand, so it doesn’t combine with a two-handed weapon.

Worn armorAC with Dex +2With a shield
Padded Armor1315
Leather Armor1315
Studded Leather Armor1416
Hide Armor1416
Chain Shirt1517
Scale Mail1618
Breastplate1618
Half Plate Armor1719
Ring Mail1416
Chain Mail1618
Splint Armor1719
Plate Armor1820

Who is proficient

Classes proficient with shields, from their class proficiencies: Artificer, Barbarian, Cleric, Druid, Fighter, Paladin, Ranger. Wearing armor you aren’t proficient with gives disadvantage on any ability check, saving throw or attack roll that involves Strength or Dexterity, and you can’t cast spells.

All armor

ArmorCategoryAC (Dex +2)StrengthStealthWeightCost
Padded ArmorLight13—Disadvantage8 lb.5 gp
Leather ArmorLight13——10 lb.10 gp
Studded Leather ArmorLight14——13 lb.45 gp
Hide ArmorMedium14——12 lb.10 gp
Chain ShirtMedium15——20 lb.50 gp
Scale MailMedium16—Disadvantage45 lb.50 gp
BreastplateMedium16——20 lb.400 gp
Half Plate ArmorMedium17—Disadvantage40 lb.750 gp
Ring MailHeavy14—Disadvantage40 lb.30 gp
Chain MailHeavy16Str 13Disadvantage55 lb.75 gp
Splint ArmorHeavy17Str 15Disadvantage60 lb.200 gp
Plate ArmorHeavy18Str 15Disadvantage65 lb.1,500 gp
ShieldShield2——6 lb.10 gp

All armor ·