D&D 5e rules reference
The System Reference Documents’ rules, 5.1 for the 2014 game and 5.2 for the 2024 game, one topic per page, with the numbers worked out and the two editions compared where both have the rule.
Most looked up
- Opportunity Attacks
- Grappling
- Shoving
- Two-Weapon Fighting
- Cover
- Advantage and Disadvantage
- Death Saving Throws
- Concentration
- Resting
- Surprise
- Jumping
- Falling
- Suffocating
Conditions
Blinded · Charmed · Deafened · Exhaustion · Frightened · Grappled · Incapacitated · Invisible · Paralyzed · Petrified · Poisoned · Prone · Restrained · Stunned · Unconscious · all conditions
Combat
- The Order of Combat Surprise
- Movement and Position
- Actions in Combat
- Making an Attack Opportunity Attacks, Grappling, Shoving, Two-Weapon Fighting
- Cover
- Damage and Healing Death Saving Throws
- Mounted Combat
- Underwater Combat
Ability scores and checks
- Ability Scores and Modifiers
- Advantage and Disadvantage
- Proficiency Bonus
- Ability Checks
- Using Each Ability
- Saving Throws
Adventuring
- Movement Jumping
- The Environment Falling, Suffocating
- Resting
- Traps
- Diseases
- Madness
- Between Adventures
Spellcasting
- What Is a Spell?
- Casting a Spell Concentration
Objects, poisons and magic items
The planes
Equipment
- Equipment and coins
- Weapons
- Weapon properties
- Weapon mastery (2024)
- Armor
- Adventuring gear
- Tools
- Equipment packs
- Mounts and vehicles
Character options
Only the openly licensed SRD text is reproduced here. The builder covers the full Player’s Handbook and the expansion books, and applies these rules for you on the sheet.