Saving Throws 5e rules

SRD 5.1 rules text (the 2014 rules), under ability scores and checks.

A saving throw-also called a save-represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don't normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.

To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity saving throw.

A saving throw can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by the GM.

Each class gives proficiency in at least two saving throws. The wizard, for example, is proficient in Intelligence saves. As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well.

The Difficulty Class for a saving throw is determined by the effect that causes it. For example, the DC for a saving throw allowed by a spell is determined by the caster's spellcasting ability and proficiency bonus.

The result of a successful or failed saving throw is also detailed in the effect that allows the save. Usually, a successful save means that a creature suffers no harm, or reduced harm, from an effect.

Which saves come up most

Counted from the SRD 5.1 spells that call for a saving throw, with the classes proficient in each save (from their class tables).

Saving throwSRD spellsExamplesClasses proficient
Strength4Entangle, Gust of Wind, Wind Wall, Control WaterBarbarian, Fighter, Monk, Ranger
Dexterity31Acid Splash, Light, Sacred Flame, Burning HandsBard, Monk, Ranger, Rogue
Constitution22Poison Spray, Thunderwave, Blindness/Deafness, Enlarge/ReduceArtificer, Barbarian, Fighter, Sorcerer
Intelligence2Contact Other Plane, FeeblemindArtificer, Druid, Rogue, Wizard
Wisdom29Vicious Mockery, Animal Friendship, Charm Person, CommandCleric, Druid, Paladin, Warlock, Wizard
Charisma10Bane, Calm Emotions, Magic Circle, BanishmentBard, Cleric, Paladin, Sorcerer, Warlock

More ability scores and checks rules