Banishment spell icon: a portal to another plane
Icon by Lorc, CC BY 3.0

Banishment 5e spell

4th-level abjuration (concentration) · 2024 version below

Casting time
1 action
Range
60 feet
Components
V, S, M (An item distasteful to the target)
Duration
Concentration, Up to 1 minute
School
Abjuration
Level
4
Saving throw
Charisma

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.

If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.

At higher levels

When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

How Banishment plays

Choose a creature you can see within 60 feet. If it fails a Charisma save, it vanishes. A creature from the plane you’re on goes to a harmless demiplane, where it’s incapacitated, and comes back to the same spot when the spell ends. A creature from another plane, like a fiend, celestial, elemental or fey on the Material Plane, goes home, and if you keep concentrating for the full minute, it doesn’t come back.

It’s one of the best ways to split a fight. Banish the ogre chief for a minute while the party kills its guards, then deal with it once it returns. Against a summoned demon or elemental, it’s often an outright win.

When to pick Banishment

Common questions

Does a banished creature come back?

A creature native to your plane always does, when the spell ends. A creature from another plane only comes back if the spell ends before the full minute; if you concentrate for the whole minute, it stays on its home plane.

What does a banished creature do in the demiplane?

Nothing. It’s incapacitated while it’s there, so it can’t take actions or reactions. When it returns, it reappears in the space it left, or the nearest unoccupied space.

Can I banish a summoned creature permanently?

Often yes. A conjured elemental or a summoned fiend is from another plane, so holding concentration for a minute sends it home for good.

How many creatures can I banish?

One, plus one more for each slot level above 4th.

Does Banishment work on legendary monsters?

They can use Legendary Resistance to succeed on the save. Many DMs’ bosses will, so it’s often best used after they’ve spent their resistances.

Does the banished creature’s concentration break?

If it was sent to the demiplane, yes: it’s incapacitated there, and an incapacitated creature can’t maintain concentration. A creature sent back to its home plane isn’t incapacitated, so it keeps concentrating if it can.

Banishment compared with similar spells

SpellHow it compares
Hold Monster5th level: paralyzes any non-undead creature on a failed Wisdom save. Keeps it here, helpless.
Polymorph4th level: turns a creature into a harmless beast on a failed Wisdom save.
Dispel Evil and Good5th level: can send a celestial, elemental, fey, fiend or undead home with a melee spell attack and a failed Charisma save.
Plane Shift7th level: sends an unwilling creature to another plane permanently on a melee spell attack and a failed Charisma save.
Resilient Sphere4th level: traps a Large or smaller creature in a ball of force on a failed Dexterity save.
Maze8th level: sends a creature into a labyrinth with no save, until it escapes with Intelligence checks.

Classes that can cast Banishment

ClassFirst availableSpellcasting ability
Cleric spells7th character levelWisdom
Paladin spells13th character levelCharisma
Sorcerer spells7th character levelCharisma
Warlock spells7th character levelCharisma
Wizard spells7th character levelIntelligence

Banishment in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
30 feet
Components
V, S, M (a pentacle)
Duration
Concentration, up to 1 minute
School
Abjuration
Level
4
Classes
Cleric, Paladin, Sorcerer, Warlock, Wizard
Tags
concentration

One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend, the target doesn't return if the spell lasts for 1 minute. The target is instead transported to a random location on a plane (GM's choice) associated with its creature type.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 4th-level abjuration spells

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