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Dispel Evil and Good 5e spell

5th-level abjuration (concentration) · 2024 version below

Casting time
1 action
Range
Self
Components
V, S, M (Holy water or powdered silver and iron)
Duration
Concentration, Up to 1 minute
School
Abjuration
Level
5
Saving throw
Charisma

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

You can end the spell early by using either of the following special functions.

Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

Classes that can cast Dispel Evil and Good

ClassFirst availableSpellcasting ability
Cleric spells9th character levelWisdom
Paladin spells17th character levelCharisma

Dispel Evil and Good in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
Self
Components
V, S, M (powdered silver and iron)
Duration
Concentration, up to 1 minute
School
Abjuration
Level
5
Classes
Cleric, Paladin
Tags
concentration

For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.

Break Enchantment. As a Magic action, you touch a creature that is possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. The target is no longer possessed, Charmed, or Frightened by such creatures.

Dismissal. As a Magic action, you target one creature you can see within 5 feet of you that has one of the creature types above. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn't there already. If they aren't on their home plane, Undead are sent to the Shadowfell, and Fey are sent to the Feywild.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 5th-level abjuration spells

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