Charmed 5e condition
How the charmed condition works in the 2014 rules (SRD 5.1) and the 2024 rules (SRD 5.2), what changed, and which spells and monsters cause it.
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Charmed in the 2014 rules (SRD 5.1)
- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
- The charmer has advantage on any ability check to interact socially with the creature.
Charmed in the 2024 rules (SRD 5.2)
While you have the Charmed condition, you experience the following effects.
Can't Harm the Charmer. You can't attack the charmer or target the charmer with damaging abilities or magical effects.
Social Advantage. The charmer has Advantage on any ability check to interact with you socially.
What changed in 2024
- In 2014 a charmed creature can’t target the charmer with harmful abilities or magical effects; the 2024 text says damaging abilities or magical effects.
- The charmer’s advantage on social checks is the same.
How Charmed works
A charmed creature can’t attack the charmer or target it with harmful abilities or magical effects, and the charmer has advantage on ability checks to interact socially with it. That’s all. The condition itself doesn’t make the creature friendly, obedient or unaware of what’s happening.
Everything else comes from the effect that did the charming. Charm Person makes the target treat you as a friendly acquaintance, a vampire’s Charm makes it a trusted friend and a willing target for the vampire’s bite, Hypnotic Pattern incapacitates it, and Dominate Person lets you command it. Read the source before deciding what a charmed creature does.
Resisting and ending it
- Elves and half-elves have Fey Ancestry: advantage on saves against being charmed. Many undead and constructs are immune.
- Spells: Protection from Evil and Good stops aberrations, celestials, elementals, fey, fiends and undead from charming its target, Mind Blank makes a creature immune, Calm Emotions suppresses charm on humanoids, and Greater Restoration ends one charming effect.
- Harm breaks many charms. Charm Person ends if you or your companions do anything harmful to the target, and Hypnotic Pattern ends for a creature that takes damage.
- Charmed isn’t on your side. The condition only protects the charmer. A fighter charmed by a vampire can still attack the rest of the party.
What changed in 2024
One word, with real consequences. In 2014 a charmed creature can’t target the charmer with harmful abilities or magical effects; in 2024 the ban covers damaging abilities or magical effects. Read literally, a 2024 charmed creature still can’t hurt the charmer, but it could cast a spell that deals no damage, like Hold Person, on it. The social advantage is unchanged.
Common questions
Does a charmed creature know it was charmed?
The condition doesn’t say, so it depends on the effect. A creature freed from Charm Person knows it was charmed by you; for many other effects it’s the DM’s call.
Can a charmed creature attack my allies?
Yes. It can’t attack the charmer or target it with harmful effects, but unless the effect says otherwise it can fight everyone else normally.
Does a charmed creature have to obey the charmer?
No. The condition only gives the charmer advantage on social checks. Obedience comes from specific effects, like Dominate Person or a succubus’s Charm.
Can the charmer attack a creature it has charmed?
Nothing in the condition stops it, but many charms end when the charmer harms the target. Charm Person ends the moment you or your companions do anything harmful to it.
What cures the charmed condition?
Greater Restoration ends one effect that charmed the target, and Calm Emotions suppresses it on humanoids for the spell’s duration. Lesser Restoration doesn’t cover charm.
Which creatures resist being charmed?
Elves and half-elves have advantage on saves against it, and many undead and constructs are immune. A creature under Mind Blank is immune for 24 hours.
Charmed compared with similar conditions
| Condition | How it compares |
|---|---|
| Frightened | The other mind-affecting condition: you can still attack the source, with disadvantage, but can’t move toward it. |
| Incapacitated | No actions or reactions at all. Hypnotic Pattern combines it with charmed. |
| Charm Person | 1st level: charms a humanoid for an hour, with advantage on the save if you’re fighting it. |
| Suggestion | 2nd level: talks a creature into a reasonable course of action for up to 8 hours. Charm-immune creatures ignore it, and in 2024 it imposes the Charmed condition. |
| Dominate Person | 5th level: a charmed humanoid you command telepathically, for up to a minute with concentration. |
Spells and the charmed condition
From the SRD 5.1 spells: 9 spells can leave a creature charmed, and 6 spells can end or prevent it.
Spells that cause it
- Animal Friendship 1st level
- Charm Person 1st level
- Hypnotic Pattern 3rd level
- Dominate Beast 4th level
- Awaken 5th level
- Dominate Person 5th level
- Geas 5th level
- Modify Memory 5th level
- Dominate Monster 8th level
Spells that end or prevent it
- Protection from Evil and Good 1st level
- Calm Emotions 2nd level
- Magic Circle 3rd level
- Dispel Evil and Good 5th level
- Greater Restoration 5th level
- Hallow 5th level
Monsters and the charmed condition
Monsters whose attacks or traits cause it (6)
- Dryad CR 1
- Harpy CR 1
- Succubus/Incubus CR 4
- Aboleth CR 10
- Vampire, Bat Form CR 13
- Vampire, Vampire Form CR 13
Monsters immune to it (43)
- Homunculus CR 0
- Lemure CR 0
- Flying Sword CR 1/4
- Swarm of Bats CR 1/4
- Swarm of Rats CR 1/4
- Swarm of Ravens CR 1/4
- Gray Ooze CR 1/2
- Swarm of Beetles CR 1/2
- Swarm of Centipedes CR 1/2
- Swarm of Insects CR 1/2
- Swarm of Spiders CR 1/2
- Swarm of Wasps CR 1/2
- Animated Armor CR 1
- Ghoul CR 1
- Specter CR 1
- Swarm of Quippers CR 1
- Gelatinous Cube CR 2
- Ghast CR 2
- Ochre Jelly CR 2
- Rug of Smothering CR 2
- Swarm of Poisonous Snakes CR 2
- Doppelganger CR 3
- Mummy CR 3
- Black Pudding CR 4
- Ghost CR 4
- Flesh Golem CR 5
- Night Hag CR 5
- Unicorn CR 5
- Wraith CR 5
- Shield Guardian CR 7
- Spirit Naga CR 8
- Clay Golem CR 9
- Deva CR 10
- Guardian Naga CR 10
- Stone Golem CR 10
- Gynosphinx CR 11
- Mummy Lord CR 15
- Iron Golem CR 16
- Planetar CR 16
- Androsphinx CR 17
- Lich CR 21
- Solar CR 21
- Tarrasque CR 30