blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
—
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
How many animated armors for a fight?
An animated armor is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many animated armors fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
1
1
2
2nd
2
3
4
3rd
3
4
8
4th
5
7
10
5th
10
12+
12+
6th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the animated armor compares at CR 1
Against the 24 other challenge 1 monsters in the SRD 5.1, the animated armor has more hit points than 16 of them, which makes it tougher than most at its CR. See every CR 1 monster.
Statistic
Animated Armor
CR 1 average
Armor Class
18
12.7
Hit points
33
28
Best attack bonus
+4
+4
Animated Armor 2024 stat block
The 2024 Monster Manual revised the animated armor, and the SRD 5.2 carries the new stat block. What changed:
Gone from it: Antimagic Susceptibility and False Appearance.