understands the languages of its creator but can't speak
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
How many stone golems for a fight?
A stone golem is worth 5,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many stone golems fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
7th
—
—
1
8th
—
1
1
9th
—
1
1
10th
1
1
2
11th
1
1
2
12th
1
2
3
13th
1
2
3
14th
1
3
4
15th
2
3
5
16th
2
4
6
17th
3
4
7
18th
3
5
9
19th
3
7
11
20th
4
8
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the stone golem compares at CR 10
Against the 5 other challenge 10 monsters in the SRD 5.1, the stone golem has more hit points than 3 of them, which makes it tougher than most at its CR. See every CR 10 monster.
Statistic
Stone Golem
CR 10 average
Armor Class
17
17.6
Hit points
178
151
Best attack bonus
+10
+9
Stone Golem 2024 stat block
The 2024 Monster Manual revised the stone golem, and the SRD 5.2 carries the new stat block. What changed:
Understands Common plus two other languages but can’t speak
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).