Clay Golem icon: a golem’s blocky stone face, in clay red
Icon by Delapouite, CC BY 3.0

Clay Golem 5e stat block

Large construct, unaligned · CR 9 · 2024 stat block below

Armor Class
14 (natural armor)
Hit Points
133 (14d10+56)
Speed
20 ft.
Challenge
9 (5,000 XP)
Proficiency bonus
+4
STRDEXCONINTWISCHA
20 (+5)9 (-1)18 (+4)3 (-4)8 (-1)1 (-5)
Damage immunities
acid, poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages of its creator but can't speak

Traits

Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5–6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

How many clay golems for a fight?

A clay golem is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many clay golems fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
6th——1
7th—11
8th—11
9th112
10th112
11th123
12th123
13th234
14th234
15th246
16th347
17th359
18th4611
19th4812+
20th51012+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the clay golem compares at CR 9

Against the 7 other challenge 9 monsters in the SRD 5.1, the clay golem has more hit points than 0 of them, which makes it one of the frailest at its CR. See every CR 9 monster.

StatisticClay GolemCR 9 average
Armor Class1417.1
Hit points133160
Best attack bonus+8+10

Clay Golem 2024 stat block

The 2024 Monster Manual revised the clay golem, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
14
Hit Points
123 (13d10 + 52)
Speed
30 ft.
Challenge
9 (5,000 XP)
STRDEXCONINTWISCHA
20 (+5)9 (-1)18 (+4)3 (-4)8 (-1)1 (-5)
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
acid, poison, psychic
Condition immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Common plus one other language

Traits

Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.

Bonus actions

Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.

Similar monsters

Browse: all CR 9 monsters · constructs · every monster