- Armor Class
- 14 (natural armor)
- Hit Points
- 133 (14d10+56)
- Speed
- 20 ft.
- Challenge
- 9 (5,000 XP)
- Proficiency bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 20 (+5) | 9 (-1) | 18 (+4) | 3 (-4) | 8 (-1) | 1 (-5) |
- Damage immunities
- acid, poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands the languages of its creator but can't speak
Traits
Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.
Haste (Recharge 5–6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
A clay golem is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many clay golems fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 7 other challenge 9 monsters in the SRD 5.1, the clay golem has more hit points than 0 of them, which makes it one of the frailest at its CR. See every CR 9 monster.
Clay Golem 2024 stat block
The 2024 Monster Manual revised the clay golem, and the SRD 5.2 carries the new stat block. What changed:
- Hit points: 133 → 123.
- Speed: 20 ft. → 30 ft..
- New in its stat block: Hasten.
- Gone from it: Magic Weapons and Haste.
- Armor Class
- 14
- Hit Points
- 123 (13d10 + 52)
- Speed
- 30 ft.
- Challenge
- 9 (5,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 20 (+5) | 9 (-1) | 18 (+4) | 3 (-4) | 8 (-1) | 1 (-5) |
- Damage resistances
- bludgeoning, piercing, slashing
- Damage immunities
- acid, poison, psychic
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common plus one other language
Traits
Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Bonus actions
Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.