Bone Devil icon: a horned devil’s face
Icon by Delapouite, CC BY 3.0

Bone Devil 5e stat block

Large fiend (devil), lawful evil · CR 9 · 2024 stat block below

Armor Class
19 (natural armor)
Hit Points
142 (15d10+60)
Speed
40 ft., fly 40 ft.
Challenge
9 (5,000 XP)
Proficiency bonus
+4
STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)13 (+1)14 (+2)16 (+3)
Saving throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Damage resistances
cold, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage immunities
fire, poison
Condition immunities
Poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal, telepathy 120 ft.

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

How many bone devils for a fight?

A bone devil is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many bone devils fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
6th——1
7th—11
8th—11
9th112
10th112
11th123
12th123
13th234
14th234
15th246
16th347
17th359
18th4611
19th4812+
20th51012+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the bone devil compares at CR 9

Against the 7 other challenge 9 monsters in the SRD 5.1, the bone devil has more hit points than 2 of them, which makes it a little frailer than most at its CR. See every CR 9 monster.

StatisticBone DevilCR 9 average
Armor Class1916.4
Hit points142159
Best attack bonus+8+10

Bone Devil 2024 stat block

The 2024 Monster Manual revised the bone devil, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
16
Hit Points
161 (17d10 + 68)
Speed
40 ft., fly 40 ft.
Challenge
9 (5,000 XP)
STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)13 (+1)14 (+2)16 (+3)
Damage resistances
cold
Damage immunities
fire, poison
Condition immunities
Poisoned
Senses
darkvision 120 ft. (unimpeded by magical darkness), passive Perception 12
Languages
Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

Similar monsters

Browse: all CR 9 monsters · fiends · every monster