Poisoned 5e condition
How the poisoned condition works in the 2014 rules (SRD 5.1) and the 2024 rules (SRD 5.2), what changed, and which spells and monsters cause it.
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Poisoned in the 2014 rules (SRD 5.1)
- A poisoned creature has disadvantage on attack rolls and ability checks.
Poisoned in the 2024 rules (SRD 5.2)
While you have the Poisoned condition, you experience the following effect.
Ability Checks and Attacks Affected. You have Disadvantage on attack rolls and ability checks.
What changed in 2024
- No change beyond the wording.
How Poisoned works
A poisoned creature has disadvantage on attack rolls and ability checks. Its saving throws, speed and actions are unaffected, and attacks against it get no bonus.
Poison damage and the poisoned condition are separate things. A giant poisonous snake’s bite deals poison damage and no condition at all, while an ettercap’s bite does both: 1d8 poison damage, and poisoned for up to a minute on a failed DC 11 Constitution save. Resistance to poison damage doesn’t stop the condition.
Sources, cures and immunity
- Monsters: a ghast’s Stench poisons anyone who starts a turn next to it (DC 10 Constitution), and a quasit’s claws poison for a minute on a failed DC 10 Constitution save.
- Items: a Dagger of Venom coats itself once a day: DC 15 Constitution or 2d10 poison damage and poisoned for 1 minute.
- Cures: Lesser Restoration ends it. Protection from Poison neutralizes a poison, then gives advantage on saves against being poisoned and resistance to poison damage for an hour. A paladin can spend 5 points of Lay on Hands to neutralize one poison.
- Immunity: a Periapt of Proof against Poison makes you immune to the condition and to poison damage. Many undead, constructs and fiends are immune to both, so poison is a poor choice against them.
What changed in 2024
Nothing in the condition: the 2024 version has the same single effect, disadvantage on attack rolls and ability checks. The 2024 Protection from Poison now simply ends the Poisoned condition and gives advantage on saves to avoid or end it, along with resistance to poison damage.
Common questions
Does poisoned give disadvantage on saving throws?
No. Only attack rolls and ability checks. A poisoned creature makes Constitution saves, and every other save, normally.
Does resistance to poison damage protect against the poisoned condition?
No. They’re separate. A creature can resist poison damage and still be poisoned unless it’s also immune to the condition, as many undead and constructs are.
How do you cure the poisoned condition?
Lesser Restoration or Protection from Poison end it, and a paladin can neutralize a poison with 5 points of Lay on Hands. Otherwise, wait it out or pass the repeated saves its source allows.
Does being poisoned affect initiative?
Yes. Initiative is a Dexterity check, so a poisoned creature rolls it with disadvantage.
Does poisoned affect spellcasting?
Only spell attacks. A poisoned caster has disadvantage on Fire Bolt or Guiding Bolt, but spells that call for a saving throw work normally, and so do concentration saves.
Which races resist poison?
Dwarves have Dwarven Resilience: advantage on saving throws against poison and resistance to poison damage.
Poisoned compared with similar conditions
| Condition | How it compares |
|---|---|
| Frightened | The same disadvantage on attacks and checks, but only while the source is in sight, and you can’t move toward it. |
| Exhaustion | In the 2014 rules, level 1 gives disadvantage on checks and level 3 adds attacks and saves. Much slower to remove. |
| Blinded | Disadvantage on your attacks and advantage for attackers: worse in a fight, but no penalty on checks that don’t need sight. |
| Protection from Poison | 2nd level: ends a poison, then an hour of advantage on saves against being poisoned and resistance to poison damage. |
| Periapt of Proof against Poison | Rare: permanent immunity to the poisoned condition and to poison damage, no attunement needed. |
Spells and the poisoned condition
From the SRD 5.1 spells: no spell causes it directly, and 2 spells can end or prevent it.
Spells that end or prevent it
- Lesser Restoration 2nd level
- Protection from Poison 2nd level
Monsters and the poisoned condition
Monsters whose attacks or traits cause it (19)
- Homunculus CR 0
- Dretch CR 1/4
- Drow CR 1/4
- Pseudodragon CR 1/4
- Sprite CR 1/4
- Deep Gnome (Svirfneblin) CR 1/2
- Death Dog CR 1
- Quasit CR 1
- Ettercap CR 2
- Ghast CR 2
- Bearded Devil CR 3
- Chuul CR 4
- Couatl CR 4
- Otyugh CR 5
- Vrock CR 6
- Hezrou CR 8
- Bone Devil CR 9
- Erinyes CR 12
- Pit Fiend CR 20
Monsters immune to it (64)
- Homunculus CR 0
- Lemure CR 0
- Dretch CR 1/4
- Flying Sword CR 1/4
- Skeleton CR 1/4
- Steam Mephit CR 1/4
- Zombie CR 1/4
- Dust Mephit CR 1/2
- Ice Mephit CR 1/2
- Magma Mephit CR 1/2
- Shadow CR 1/2
- Warhorse Skeleton CR 1/2
- Animated Armor CR 1
- Ghoul CR 1
- Imp CR 1
- Quasit CR 1
- Specter CR 1
- Azer CR 2
- Gargoyle CR 2
- Ghast CR 2
- Green Dragon Wyrmling CR 2
- Minotaur Skeleton CR 2
- Ogre Zombie CR 2
- Rug of Smothering CR 2
- Will-o'-Wisp CR 2
- Bearded Devil CR 3
- Mummy CR 3
- Wight CR 3
- Chuul CR 4
- Ghost CR 4
- Air Elemental CR 5
- Barbed Devil CR 5
- Earth Elemental CR 5
- Fire Elemental CR 5
- Flesh Golem CR 5
- Unicorn CR 5
- Water Elemental CR 5
- Wraith CR 5
- Invisible Stalker CR 6
- Vrock CR 6
- Shield Guardian CR 7
- Chain Devil CR 8
- Hezrou CR 8
- Spirit Naga CR 8
- Young Green Dragon CR 8
- Bone Devil CR 9
- Clay Golem CR 9
- Glabrezu CR 9
- Guardian Naga CR 10
- Stone Golem CR 10
- Horned Devil CR 11
- Erinyes CR 12
- Nalfeshnee CR 13
- Ice Devil CR 14
- Adult Green Dragon CR 15
- Mummy Lord CR 15
- Iron Golem CR 16
- Marilith CR 16
- Balor CR 19
- Pit Fiend CR 20
- Lich CR 21
- Solar CR 21
- Ancient Green Dragon CR 22
- Tarrasque CR 30