Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
How many spirit nagas for a fight?
A spirit naga is worth 3,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many spirit nagas fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
5th
—
—
1
6th
—
1
1
7th
—
1
1
8th
1
1
2
9th
1
2
2
10th
1
2
3
11th
1
2
4
12th
2
3
4
13th
2
4
5
14th
2
5
6
15th
3
5
8
16th
3
6
10
17th
4
7
12
18th
5
8
12+
19th
5
10
12+
20th
6
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the spirit naga compares at CR 8
Against the 9 other challenge 8 monsters in the SRD 5.1, the spirit naga has more hit points than 0 of them, which makes it one of the frailest at its CR. See every CR 8 monster.
Statistic
Spirit Naga
CR 8 average
Armor Class
15
15.6
Hit points
75
122
Best attack bonus
+7
+8
Spirit Naga 2024 stat block
The 2024 Monster Manual revised the spirit naga, and the SRD 5.2 carries the new stat block. What changed:
Its creature type changed from monstrosity to fiend.
Armor Class: 15 → 17.
Hit points: 75 → 135.
New in its stat block: Fiendish Restoration, Multiattack and Necrotic Ray.
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)