Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
How many chimeras for a fight?
A chimera is worth 2,300 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many chimeras fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
5th
—
1
1
6th
1
1
2
7th
1
2
2
8th
1
2
3
9th
2
3
4
10th
2
4
5
11th
3
5
7
12th
3
6
8
13th
4
7
9
14th
5
8
10
15th
5
9
12+
16th
6
10
12+
17th
7
12
12+
18th
8
12+
12+
19th
9
12+
12+
20th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the chimera compares at CR 6
Against the 9 other challenge 6 monsters in the SRD 5.1, the chimera has more hit points than 5 of them, which makes it tougher than most at its CR. See every CR 6 monster.
Statistic
Chimera
CR 6 average
Armor Class
14
15
Hit points
114
109
Best attack bonus
+7
+7
Best save DC
15
15
Chimera 2024 stat block
The 2024 Monster Manual revised the chimera, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Claw and Ram.
Gone from it: Horns and Claws.
Armor Class
14
Hit Points
114 (12d10 + 48)
Speed
30 ft., fly 60 ft.
Challenge
6 (2,300 XP)
STR
DEX
CON
INT
WIS
CHA
19 (+4)
11 (+0)
19 (+4)
3 (-4)
14 (+2)
10 (+0)
Senses
darkvision 60 ft., passive Perception 18
Languages
Understands Draconic but can’t speak
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.