Prone 5e condition
How the prone condition works in the 2014 rules (SRD 5.1) and the 2024 rules (SRD 5.2), what changed, and which spells and monsters cause it.
Jump to: 2014 rules · 2024 rules · What changed · Spells · Monsters
Prone in the 2014 rules (SRD 5.1)
- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
- The creature has disadvantage on attack rolls.
- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Prone in the 2024 rules (SRD 5.2)
While you have the Prone condition, you experience the following effects.
Restricted Movement. Your only movement options are to crawl or to spend an amount of movement equal to half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can't right yourself.
Attacks Affected. You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage.
What changed in 2024
- The cost of standing up is the same: half your speed, and not at all if your speed is 0. In 2014 that rule sits in Movement and Position; in 2024 it’s part of the condition.
- The attack effects are unchanged.
How Prone works
A prone creature is lying on the ground. It has disadvantage on its own attack rolls. Attacks against it have advantage if the attacker is within 5 feet of it, and disadvantage if the attacker is farther away. So knocking an enemy down helps your melee fighters and hurts your archers.
Dropping prone costs nothing. Standing up costs half your speed, 15 feet for a speed of 30, and you can’t stand if you don’t have enough movement left or your speed is 0. While prone you can only crawl, which costs 1 extra foot for every foot, or move by magic such as teleportation.
Knocking creatures down, and using it
- Shove. Replace one attack of your Attack action with a Strength (Athletics) check contested by the target’s Athletics or Acrobatics. Win, and it’s prone. A character with Extra Attack shoves first and makes the rest of the attacks with advantage.
- Spells: Command (“Grovel”), Grease and Hideous Laughter, which also stops the target standing up until the spell ends.
- Monsters: a wolf’s bite knocks you down on a failed DC 11 Strength save, and every adult and ancient dragon’s Wing Attack knocks nearby creatures prone.
- Against archers, drop prone yourself. Ranged attacks from more than 5 feet away have disadvantage, and getting down is free.
- Flying creatures fall when knocked prone, unless they can hover or are held aloft by magic like Fly.
What changed in 2024
Almost nothing at the table. The 2024 condition moves the standing-up rule into the condition itself: your only movement options are to crawl or to spend half your Speed (rounded down) to right yourself, and you can’t right yourself if your Speed is 0. The attack effects are the same.
Shoving changed along with grappling. In 2024 it’s an option of an Unarmed Strike: the target makes a Strength or Dexterity saving throw against DC 8 + your Strength modifier + your proficiency bonus, or is pushed 5 feet or knocked prone.
Common questions
Do ranged attacks against a prone creature have advantage?
No, disadvantage, unless the attacker is within 5 feet. An archer standing next to the prone target gets advantage from the condition but disadvantage for shooting while next to a hostile creature that can see it and isn’t incapacitated, so the two usually cancel.
How much movement does standing up cost?
Half your speed: 15 feet if your speed is 30, leaving you 15 to move. If your speed is 0, for example because you’re grappled, you can’t stand up at all.
Does standing up provoke an opportunity attack?
No. Opportunity attacks are provoked by leaving a creature’s reach, and standing up doesn’t move you anywhere.
Does prone affect saving throws?
No. Prone changes attack rolls and movement only. It doesn’t give disadvantage on Dexterity saves; that’s restrained.
Can a prone creature cast spells?
Yes, normally. Spell attacks have disadvantage like any other attack roll, but spells that call for a saving throw are unaffected.
What happens to a flying creature that’s knocked prone?
It falls, unless it can hover or is held up by magic such as the Fly spell.
Prone compared with similar conditions
| Condition | How it compares |
|---|---|
| Restrained | Advantage for every attacker at any range, disadvantage on the creature’s attacks and Dexterity saves, and no moving at all. |
| Grappled | Speed 0 but no attack penalties in 2014. Combine the two and a prone creature can’t stand up. |
| Blinded | Attackers have advantage from any distance, not just within 5 feet, and the creature attacks with disadvantage. |
| Hideous Laughter | 1st level: prone and incapacitated on a failed Wisdom save, and the target can’t stand up until it saves. |
Spells and the prone condition
From the SRD 5.1 spells: 5 spells can leave a creature prone.
Spells that cause it
- Command 1st level
- Grease 1st level
- Hideous Laughter 1st level
- Sleet Storm 3rd level
- Earthquake 8th level
Monsters and the prone condition
Monsters whose attacks or traits cause it (59)
- Goat CR 0
- Mastiff CR 1/8
- Boar CR 1/4
- Elk CR 1/4
- Panther CR 1/4
- Wolf CR 1/4
- Giant Goat CR 1/2
- Giant Sea Horse CR 1/2
- Warhorse CR 1/2
- Worg CR 1/2
- Dire Wolf CR 1
- Lion CR 1
- Tiger CR 1
- Giant Boar CR 2
- Giant Elk CR 2
- Gibbering Mouther CR 2
- Rhinoceros CR 2
- Saber-Toothed Tiger CR 2
- Winter Wolf CR 3
- Elephant CR 4
- Wereboar, Boar Form CR 4
- Wereboar, Hybrid Form CR 4
- Weretiger, Hybrid Form CR 4
- Weretiger, Tiger Form CR 4
- Air Elemental CR 5
- Bulette CR 5
- Giant Crocodile CR 5
- Gladiator CR 5
- Gorgon CR 5
- Triceratops CR 5
- Unicorn CR 5
- Mammoth CR 6
- Stone Giant CR 7
- Behir CR 11
- Remorhaz CR 11
- Adult Brass Dragon CR 13
- Adult White Dragon CR 13
- Adult Black Dragon CR 14
- Adult Copper Dragon CR 14
- Adult Bronze Dragon CR 15
- Adult Green Dragon CR 15
- Purple Worm CR 15
- Adult Blue Dragon CR 16
- Adult Silver Dragon CR 16
- Adult Gold Dragon CR 17
- Adult Red Dragon CR 17
- Androsphinx CR 17
- Ancient Brass Dragon CR 20
- Ancient White Dragon CR 20
- Ancient Black Dragon CR 21
- Ancient Copper Dragon CR 21
- Ancient Bronze Dragon CR 22
- Ancient Green Dragon CR 22
- Ancient Blue Dragon CR 23
- Ancient Silver Dragon CR 23
- Kraken CR 23
- Ancient Gold Dragon CR 24
- Ancient Red Dragon CR 24
- Tarrasque CR 30
Monsters immune to it (25)
- Swarm of Bats CR 1/4
- Swarm of Rats CR 1/4
- Swarm of Ravens CR 1/4
- Gray Ooze CR 1/2
- Shadow CR 1/2
- Swarm of Beetles CR 1/2
- Swarm of Centipedes CR 1/2
- Swarm of Insects CR 1/2
- Swarm of Spiders CR 1/2
- Swarm of Wasps CR 1/2
- Specter CR 1
- Swarm of Quippers CR 1
- Gelatinous Cube CR 2
- Gibbering Mouther CR 2
- Mimic CR 2
- Ochre Jelly CR 2
- Swarm of Poisonous Snakes CR 2
- Will-o'-Wisp CR 2
- Black Pudding CR 4
- Ghost CR 4
- Air Elemental CR 5
- Fire Elemental CR 5
- Water Elemental CR 5
- Wraith CR 5
- Invisible Stalker CR 6