Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
How many stone giants for a fight?
A stone giant is worth 2,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many stone giants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
5th
—
1
1
6th
—
1
1
7th
1
1
2
8th
1
2
2
9th
1
2
3
10th
2
3
4
11th
2
4
5
12th
3
5
6
13th
3
5
7
14th
4
6
8
15th
4
7
10
16th
5
8
12+
17th
6
9
12+
18th
6
12
12+
19th
7
12+
12+
20th
8
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the stone giant compares at CR 7
Against the 5 other challenge 7 monsters in the SRD 5.1, the stone giant has more hit points than 2 of them, which makes it a little frailer than most at its CR. See every CR 7 monster.
Statistic
Stone Giant
CR 7 average
Armor Class
17
16
Hit points
126
131
Best attack bonus
+9
+7
Stone Giant 2024 stat block
The 2024 Monster Manual revised the stone giant, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Stone Club, Boulder and Deflect Missile.
Gone from it: Stone Camouflage, Greatclub, Rock and Rock Catching.
Armor Class
17
Hit Points
126 (11d12 + 55)
Speed
40 ft.
Challenge
7 (2,900 XP)
STR
DEX
CON
INT
WIS
CHA
23 (+6)
15 (+2)
20 (+5)
10 (+0)
12 (+1)
9 (-1)
Senses
darkvision 60 ft., passive Perception 14
Languages
Giant
Actions
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.