Wakeful. When one of the ettin's heads is asleep, its other head is awake.
Actions
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
How many ettins for a fight?
An ettin is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many ettins fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
3rd
—
—
1
4th
—
1
1
5th
1
2
4
6th
2
3
5
7th
2
4
6
8th
3
6
7
9th
4
7
9
10th
5
8
11
11th
6
10
12+
12th
8
12+
12+
13th
9
12+
12+
14th
10
12+
12+
15th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the ettin compares at CR 4
Against the 14 other challenge 4 monsters in the SRD 5.1, the ettin has more hit points than 7 of them, which makes it tougher than most at its CR. See every CR 4 monster.
Statistic
Ettin
CR 4 average
Armor Class
12
12.7
Hit points
85
88
Best attack bonus
+7
+6
Ettin 2024 stat block
The 2024 Monster Manual revised the ettin, and the SRD 5.2 carries the new stat block. What changed:
Multiattack. The ettin makes one Battleaxe attack and one Morningstar attack.
Battleaxe. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.
Morningstar. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage, and the target has Disadvantage on the next attack roll it makes before the end of its next turn.