Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
How many hill giants for a fight?
A hill giant is worth 1,800 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many hill giants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
4th
—
—
1
5th
1
1
2
6th
1
2
3
7th
1
2
3
8th
2
3
4
9th
2
4
5
10th
3
5
6
11th
4
6
9
12th
4
8
10
13th
5
9
12
14th
6
10
12+
15th
7
12
12+
16th
8
12+
12+
17th
10
12+
12+
18th
11
12+
12+
19th
12
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the hill giant compares at CR 5
Against the 26 other challenge 5 monsters in the SRD 5.1, the hill giant has more hit points than 14 of them, which makes it tougher than most at its CR. See every CR 5 monster.
Statistic
Hill Giant
CR 5 average
Armor Class
13
14.6
Hit points
105
102
Best attack bonus
+8
+7
Hill Giant 2024 stat block
The 2024 Monster Manual revised the hill giant, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Tree Club and Trash Lob.
Gone from it: Greatclub and Rock.
Armor Class
13
Hit Points
105 (10d12 + 40)
Speed
40 ft.
Challenge
5 (1,800 XP)
STR
DEX
CON
INT
WIS
CHA
21 (+5)
8 (-1)
19 (+4)
5 (-3)
9 (-1)
6 (-2)
Senses
passive Perception 12
Languages
Giant
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.