Multiattack. The giant makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
How many frost giants for a fight?
A frost giant is worth 3,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many frost giants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
5th
—
—
1
6th
—
1
1
7th
—
1
1
8th
1
1
2
9th
1
2
2
10th
1
2
3
11th
1
2
4
12th
2
3
4
13th
2
4
5
14th
2
5
6
15th
3
5
8
16th
3
6
10
17th
4
7
12
18th
5
8
12+
19th
5
10
12+
20th
6
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the frost giant compares at CR 8
Against the 9 other challenge 8 monsters in the SRD 5.1, the frost giant has more hit points than 7 of them, which makes it one of the toughest at its CR. See every CR 8 monster.
Statistic
Frost Giant
CR 8 average
Armor Class
15
15.6
Hit points
138
115
Best attack bonus
+9
+7
Frost Giant 2024 stat block
The 2024 Monster Manual revised the frost giant, and the SRD 5.2 carries the new stat block. What changed:
Hit points: 138 → 149.
New in its stat block: Frost Axe, Great Bow and War Cry.
Gone from it: Greataxe and Rock.
Armor Class
15
Hit Points
149 (13d12 + 65)
Speed
40 ft.
Challenge
8 (3,900 XP)
STR
DEX
CON
INT
WIS
CHA
23 (+6)
9 (-1)
21 (+5)
9 (-1)
10 (+0)
12 (+1)
Damage immunities
cold
Senses
passive Perception 13
Languages
Giant
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.
Bonus actions
War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.