Storm Giant icon: a giant towering over a person, in storm blue
Icon by Delapouite, CC BY 3.0

Storm Giant 5e stat block

Huge giant, chaotic good · CR 13 · 2024 stat block below

Armor Class
16 (scale mail)
Hit Points
230 (20d12+100)
Speed
50 ft., swim 50 ft.
Challenge
13 (10,000 XP)
Proficiency bonus
+5
STRDEXCONINTWISCHA
29 (+9)14 (+2)20 (+5)16 (+3)18 (+4)18 (+4)
Saving throws
Str +14, Con +10, Wis +9, Cha +9
Skills
Arcana +8, Athletics +14, History +8, Perception +9
Damage resistances
cold
Damage immunities
lightning, thunder
Senses
passive Perception 19
Languages
Common, Giant

Traits

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

How many storm giants for a fight?

A storm giant is worth 10,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many storm giants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
9th——1
10th——1
11th—11
12th—11
13th112
14th112
15th123
16th123
17th124
18th235
19th246
20th258

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the storm giant compares at CR 13

Against the 7 other challenge 13 monsters in the SRD 5.1, the storm giant has more hit points than 7 of them, which makes it one of the toughest at its CR. See every CR 13 monster.

StatisticStorm GiantCR 13 average
Armor Class1616.9
Hit points230157
Best attack bonus+14+10

Storm Giant 2024 stat block

The 2024 Monster Manual revised the storm giant, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
16
Hit Points
230 (20d12 + 100)
Speed
50 ft., fly 25 ft. (hover), swim 50 ft.
Challenge
13 (10,000 XP)
STRDEXCONINTWISCHA
29 (+9)14 (+2)20 (+5)16 (+3)20 (+5)18 (+4)
Damage resistances
cold
Damage immunities
lightning, thunder
Senses
darkvision 120 ft., truesight 30 ft., passive Perception 20
Languages
Common, Giant

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

Similar monsters

Browse: all CR 13 monsters · giants · every monster