Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
How many fire giants for a fight?
A fire giant is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many fire giants fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
6th
—
—
1
7th
—
1
1
8th
—
1
1
9th
1
1
2
10th
1
1
2
11th
1
2
3
12th
1
2
3
13th
2
3
4
14th
2
3
4
15th
2
4
6
16th
3
4
7
17th
3
5
9
18th
4
6
11
19th
4
8
12+
20th
5
10
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the fire giant compares at CR 9
Against the 7 other challenge 9 monsters in the SRD 5.1, the fire giant has more hit points than 5 of them, which makes it tougher than most at its CR. See every CR 9 monster.
Statistic
Fire Giant
CR 9 average
Armor Class
18
16.6
Hit points
162
156
Best attack bonus
+11
+9
Fire Giant 2024 stat block
The 2024 Monster Manual revised the fire giant, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Flame Sword and Hammer Throw.
Gone from it: Greatsword and Rock.
Armor Class
18
Hit Points
162 (13d12 + 78)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
DEX
CON
INT
WIS
CHA
25 (+7)
9 (-1)
23 (+6)
10 (+0)
14 (+2)
13 (+1)
Damage immunities
fire
Senses
passive Perception 16
Languages
Giant
Actions
Multiattack. The giant makes two attacks, using Flame Sword or Hammer Throw in any combination.
Flame Sword. Melee Attack Roll: +11, reach 10 ft. Hit: 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.
Hammer Throw. Ranged Attack Roll: +11, range 60/240 ft. Hit: 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next attack roll it makes before the end of its next turn.