Deafened 5e condition
How the deafened condition works in the 2014 rules (SRD 5.1) and the 2024 rules (SRD 5.2), what changed, and which spells and monsters cause it.
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Deafened in the 2014 rules (SRD 5.1)
- A deafened creature can't hear and automatically fails any ability check that requires hearing.
Deafened in the 2024 rules (SRD 5.2)
While you have the Deafened condition, you experience the following effect.
Can't Hear. You can't hear and automatically fail any ability check that requires hearing.
What changed in 2024
- No change beyond the wording.
Spells and the deafened condition
From the SRD 5.1 spells: 4 spells can leave a creature deafened, and 2 spells can end or prevent it.
Spells that cause it
- Blindness/Deafness 2nd level
- Silence 2nd level
- Divine Word 7th level
- Storm of Vengeance 9th level
Spells that end or prevent it
- Lesser Restoration 2nd level
- Mass Heal 9th level
Monsters and the deafened condition
Monsters whose attacks or traits cause it (1)
- Androsphinx CR 17
Monsters immune to it (10)
- Shrieker CR 0
- Flying Sword CR 1/4
- Violet Fungus CR 1/4
- Gray Ooze CR 1/2
- Animated Armor CR 1
- Gelatinous Cube CR 2
- Ochre Jelly CR 2
- Rug of Smothering CR 2
- Black Pudding CR 4
- Shambling Mound CR 5