Ochre Jelly icon: a dripping, oozing blob, in ochre
Icon by Lorc, CC BY 3.0

Ochre Jelly 5e stat block

Large ooze, unaligned · CR 2 · 2024 stat block below

Armor Class
8
Hit Points
45 (6d10+12)
Speed
10 ft., climb 10 ft.
Challenge
2 (450 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
15 (+2)6 (-2)14 (+2)2 (-4)6 (-2)1 (-5)
Damage resistances
acid
Damage immunities
lightning, slashing
Condition immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
—

Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Reactions

Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.

How many ochre jellies for a fight?

An ochre jelly is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many ochre jellies fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd—11
3rd123
4th234
5th469
6th5812
7th61112+
8th812+12+
9th1112+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the ochre jelly compares at CR 2

Against the 42 other challenge 2 monsters in the SRD 5.1, the ochre jelly has more hit points than 21 of them, which makes it tougher than most at its CR. See every CR 2 monster.

StatisticOchre JellyCR 2 average
Armor Class813
Hit points4547
Best attack bonus+4+5

Ochre Jelly 2024 stat block

The 2024 Monster Manual revised the ochre jelly, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
8
Hit Points
52 (7d10 + 14)
Speed
20 ft., climb 20 ft.
Challenge
2 (450 XP)
STRDEXCONINTWISCHA
15 (+2)6 (-2)14 (+2)2 (-4)6 (-2)1 (-5)
Damage resistances
acid
Damage immunities
lightning, slashing
Condition immunities
Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
blindsight 60 ft., passive Perception 8
Languages
None

Traits

Amorphous. The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb. The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.

Reactions

Split. Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).

Similar monsters

Browse: all CR 2 monsters · oozes · every monster