Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
How many azers for a fight?
An azer is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many azers fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
2nd
—
1
1
3rd
1
2
3
4th
2
3
4
5th
4
6
9
6th
5
8
12
7th
6
11
12+
8th
8
12+
12+
9th
11
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the azer compares at CR 2
Against the 42 other challenge 2 monsters in the SRD 5.1, the azer has more hit points than 15 of them, which makes it a little frailer than most at its CR. See every CR 2 monster.
Statistic
Azer
CR 2 average
Armor Class
17
12.8
Hit points
39
47
Best attack bonus
+5
+5
2024 stat block: Azer Sentinel
The 2024 Monster Manual revised the azer, and the SRD 5.2 carries the new stat block. What changed:
It’s called the Azer Sentinel in the 2024 rules.
New in its stat block: Fire Aura and Burning Hammer.
Gone from it: Heated Body, Heated Weapons and Warhammer.
Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.