Salamander icon: a fiery salamander
Icon by Lorc, CC BY 3.0

Salamander 5e stat block

Large elemental, neutral evil · CR 5 · 2024 stat block below

Armor Class
15 (natural armor)
Hit Points
90 (12d10+24)
Speed
30 ft.
Challenge
5 (1,800 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
18 (+4)14 (+2)15 (+2)11 (+0)10 (+0)12 (+1)
Damage vulnerabilities
cold
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan

Traits

Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.

Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack. The salamander makes two attacks: one with its spear and one with its tail.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

How many salamanders for a fight?

A salamander is worth 1,800 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many salamanders fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
4th——1
5th112
6th123
7th123
8th234
9th245
10th356
11th469
12th4810
13th5912
14th61012+
15th71212+
16th812+12+
17th1012+12+
18th1112+12+
19th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the salamander compares at CR 5

Against the 26 other challenge 5 monsters in the SRD 5.1, the salamander has more hit points than 7 of them, which makes it a little frailer than most at its CR. See every CR 5 monster.

StatisticSalamanderCR 5 average
Armor Class1514.5
Hit points90102
Best attack bonus+7+7

Salamander 2024 stat block

The 2024 Monster Manual revised the salamander, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
15
Hit Points
90 (12d10 + 24)
Speed
30 ft., climb 30 ft.
Challenge
5 (1,800 XP)
STRDEXCONINTWISCHA
18 (+4)14 (+2)15 (+2)11 (+0)10 (+0)12 (+1)
Damage vulnerabilities
cold
Damage immunities
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)

Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Similar monsters

Browse: all CR 5 monsters · elementals · every monster