- Armor Class
- 19 (natural armor)
- Hit Points
- 73 (7d8+42)
- Speed
- 20 ft., burrow 20 ft.
- Challenge
- 5 (1,800 XP)
- Proficiency bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 17 (+3) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) |
- Skills
- Perception +6, Stealth +3
- Damage resistances
- piercing and slashing from nonmagical attacks that aren't adamantine
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Languages
- Terran
Traits
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions
Multiattack. The xorn makes three claw attacks and one bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
A xorn is worth 1,800 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many xorns fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 26 other challenge 5 monsters in the SRD 5.1, the xorn has more hit points than 3 of them, which makes it one of the frailest at its CR. See every CR 5 monster.
Xorn 2024 stat block
The 2024 Monster Manual revised the xorn, and the SRD 5.2 carries the new stat block. What changed:
- Hit points: 73 → 84.
- New in its stat block: Charge.
- Gone from it: Stone Camouflage.
- Armor Class
- 19
- Hit Points
- 84 (8d8 + 48)
- Speed
- 20 ft., burrow 20 ft.
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 17 (+3) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) |
- Damage immunities
- poison
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Languages
- Primordial (Terran)
Traits
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
Treasure Sense. The xorn can pinpoint the location of precious metals and stones within 60 feet of itself.
Actions
Multiattack. The xorn makes one Bite attack and three Claw attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 17 (4d6 + 3) Piercing damage.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.
Bonus actions
Charge. The xorn moves up to its Speed or Burrow Speed straight toward an enemy it can sense.