Invisible Stalker icon: the dotted outline of an invisible figure
Icon by Delapouite, CC BY 3.0

Invisible Stalker 5e stat block

Medium elemental, neutral · CR 6 · 2024 stat block below

Armor Class
14
Hit Points
104 (16d8+32)
Speed
50 ft., fly 50 ft. (hover)
Challenge
6 (2,300 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
16 (+3)19 (+4)14 (+2)10 (+0)15 (+2)11 (+0)
Skills
Perception +8, Stealth +10
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
darkvision 60 ft., passive Perception 18
Languages
Auran, understands Common but doesn't speak it

Traits

Invisibility. The stalker is invisible.

Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.

Actions

Multiattack. The stalker makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

How many invisible stalkers for a fight?

An invisible stalker is worth 2,300 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many invisible stalkers fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
5th—11
6th112
7th122
8th123
9th234
10th245
11th357
12th368
13th479
14th5810
15th5912+
16th61012+
17th71212+
18th812+12+
19th912+12+
20th1112+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the invisible stalker compares at CR 6

Against the 9 other challenge 6 monsters in the SRD 5.1, the invisible stalker has more hit points than 1 of them, which makes it one of the frailest at its CR. See every CR 6 monster.

StatisticInvisible StalkerCR 6 average
Armor Class1415
Hit points104110
Best attack bonus+6+7

Invisible Stalker 2024 stat block

The 2024 Monster Manual revised the invisible stalker, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
14
Hit Points
97 (13d10 + 26)
Speed
50 ft., fly 50 ft. (hover)
Challenge
6 (2,300 XP)
STRDEXCONINTWISCHA
16 (+3)19 (+4)14 (+2)10 (+0)15 (+2)11 (+0)
Damage resistances
bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
darkvision 60 ft., passive Perception 18
Languages
Common, Primordial (Auran)

Traits

Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.

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