Invisible 5e condition

How the invisible condition works in the 2014 rules (SRD 5.1) and the 2024 rules (SRD 5.2), what changed, and which spells and monsters cause it.

Jump to: 2014 rules · 2024 rules · What changed · Spells · Monsters

Invisible in the 2014 rules (SRD 5.1)

Invisible in the 2024 rules (SRD 5.2)

While you have the Invisible condition, you experience the following effects.

Surprise. If you're Invisible when you roll Initiative, you have Advantage on the roll.

Concealed. You aren't affected by any effect that requires its target to be seen unless the effect's creator can somehow see you. Any equipment you are wearing or carrying is also concealed.

Attacks Affected. Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don't gain this benefit against that creature.

What changed in 2024

How Invisible works

An invisible creature can’t be seen without magic or a special sense. Attack rolls against it have disadvantage, and its own attack rolls have advantage. For hiding, it counts as heavily obscured, so it can always try to Hide, even in the open.

Invisible doesn’t mean undetectable. Enemies can still hear you, see your footprints and notice the door you opened, and unless you’ve taken the Hide action they usually know which space you’re in. They attack with disadvantage, but they don’t have to guess.

Turning invisible, and seeing the invisible

What changed in 2024

The 2024 condition keeps the attack effects and adds two. If you’re invisible when you roll initiative, you have advantage on the roll. And you’re Concealed: effects that require their target to be seen don’t affect you unless their creator can somehow see you, and everything you wear or carry is concealed with you. It also says outright that a creature that can see you doesn’t suffer the attack penalties.

The 2024 Invisibility spell ends right after the target makes an attack roll, deals damage or casts a spell. And in 2024 a successful Hide action gives you the Invisible condition until you’re found or give yourself away.

Common questions

Do enemies know where an invisible creature is?

Usually, yes. Invisibility hides you from sight, not sound. Unless you take the Hide action and beat their Wisdom (Perception), they can still tell where you are and attack that space, with disadvantage. If they guess the wrong space, the attack misses.

Can you target an invisible creature with a spell?

Not with spells that need a target you can see, which is most single-target spells, like Hold Person and Magic Missile. An area spell like Fireball still catches it if you aim at the right place.

What happens if two invisible creatures fight?

Each has advantage for being unseen and disadvantage for not seeing its target. The two cancel, and both roll normally.

Does attacking end invisibility?

The condition doesn’t, but most sources do: Invisibility, the Potion of Invisibility and the Ring of Invisibility end when you attack or cast a spell. Greater Invisibility lasts through both.

Does being invisible give advantage on Stealth checks?

Not by the rules. It lets you try to hide anywhere, because you count as heavily obscured, but the Stealth check itself is rolled normally unless your DM decides otherwise.

How do you fight an invisible enemy?

Cast Faerie Fire or See Invisibility, use area spells, or ready an attack for when it gives its position away. Blindsight and truesight ignore invisibility entirely.

Invisible compared with similar conditions

ConditionHow it compares
BlindedThe same rule from the other side: a blinded creature can’t see anyone, so it attacks with disadvantage and is attacked with advantage.
Invisibility2nd level: invisible for up to an hour with concentration, until you attack or cast a spell.
Greater Invisibility4th level: a minute of invisibility that survives attacking and spellcasting. The combat version.
See Invisibility2nd level: see invisible creatures for an hour, which takes away all their advantages against you.
Faerie Fire1st level: outlines objects, and creatures that fail a Dexterity save, in a 20-foot cube; outlined creatures can’t benefit from being invisible.

Spells and the invisible condition

From the SRD 5.1 spells: 4 spells can leave a creature invisible, and 1 spell can end or prevent it.

Spells that cause it

Spells that end or prevent it

Monsters and the invisible condition

Monsters whose attacks or traits cause it (6)

No SRD monster is immune to it.

Rules that mention invisible

Other conditions