A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
At higher levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
How Invisibility plays
You touch a creature and it turns invisible, along with everything it’s wearing or carrying, for up to an hour while you concentrate. The spell ends for that creature as soon as it attacks or casts a spell.
Invisible isn’t silent. Nobody can see the target, but they can hear it, notice its tracks and guess where it is, so it still makes Dexterity (Stealth) checks to hide. What it gets is that spells needing a target you can see can’t pick it out, attacks against it have disadvantage and its own attacks have advantage, though its first attack also ends the spell.
That makes it a scouting and infiltration spell more than a combat one: slip past the guards, walk into the vault, send the rogue ahead to look. In a fight, its best uses are one opening attack with advantage or getting a hurt ally away.
When to pick Invisibility
Bards, sorcerers, warlocks and wizards in a campaign with sneaking, heists or scouting. It lasts long enough to cross a whole dungeon level.
Upcast it for the group. Each slot level above 2nd adds one more creature, so a 4th-level slot hides three characters.
Pair it with Pass without Trace if you have a druid or ranger: invisible and +10 to Stealth is very hard to catch.
Yes, once the attack is made. The attack itself still has advantage if the target can’t see you. Casting any spell ends it too, even a harmless one like Guidance.
Can I cast Invisibility on myself?
Yes. The spell targets a creature you touch, and that includes you.
Can enemies still find an invisible character?
Yes. An invisible creature can be heard and tracked, so enemies can often guess which square it’s in and attack there with disadvantage. To stop them knowing where it is, it has to take the Hide action; being invisible means it can always try.
How many creatures can Invisibility affect?
One at 2nd level, plus one more for each slot level above 2nd: two with a 3rd-level slot, three with a 4th. You touch each of them as part of the casting.
What changed in the 2024 rules?
The 2024 version ends when the target makes an attack roll, deals damage or casts a spell. The 2024 Invisible condition also gives advantage on initiative and protects the target from effects that need to see it.
Invisibility compared with similar spells and items
2nd-level druid and ranger spell: +10 to Stealth for everyone you choose within 30 feet for up to an hour, and no tracks. Often better for a whole party.
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
Casting time
Action
Range
Touch
Components
V, S, M (an eyelash in gum arabic)
Duration
Concentration, up to 1 hour
School
Illusion
Level
2
Classes
Bard, Sorcerer, Warlock, Wizard
Tags
concentration
A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.