Faerie Fire spell icon: a figure outlined in flame, in violet
Icon by Lorc, CC BY 3.0

Faerie Fire 5e spell

1st-level evocation (concentration) · 2024 version below

Casting time
1 action
Range
60 feet
Components
V
Duration
Concentration, Up to 1 minute
School
Evocation
Level
1
Saving throw
Dexterity

Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

How Faerie Fire plays

Pick a 20-foot cube within 60 feet. Every creature in it makes a Dexterity saving throw, and each one that fails is outlined in blue, green or violet light for up to a minute while you concentrate. Any attack roll against an outlined creature has advantage if the attacker can see it, and the creature can’t benefit from being invisible. Objects in the cube are outlined too, with no save.

Advantage is worth roughly +4 or +5 on a typical attack roll, and it roughly doubles the chance of a critical hit. For a 1st-level spell with only a verbal component, handing that to the whole party for a minute is a lot. Outlined creatures also shed dim light in a 10-foot radius, which makes them easy to find in the dark.

When to pick Faerie Fire

Common questions

Does Faerie Fire work on invisible creatures?

Yes. You aim it at a cube, so you don’t need to see the creatures inside. Any that fail the Dexterity save are outlined and can’t benefit from being invisible for the duration.

Do spell attacks get advantage from Faerie Fire?

Yes. It works on any attack roll, melee or ranged, weapon or spell, as long as the attacker can see the target. Spells with saving throws, and Magic Missile, don’t make attack rolls, so it does nothing for them.

Does moving out of the cube end Faerie Fire?

No. The cube only decides who’s caught when you cast it. An outlined creature stays outlined for the whole duration wherever it goes, and there’s no repeat save. Only breaking your concentration ends it early.

Can Faerie Fire hit my allies?

Yes. Every creature in the cube makes the save, friend or foe. An outlined ally is easier to hit, so place the cube carefully.

Who can cast Faerie Fire?

Bards and druids learn it at 1st level. Light domain clerics get it as a domain spell, and drow can cast it once per long rest from 3rd level with their Drow Magic trait.

Faerie Fire compared with similar spells

SpellHow it compares
Guiding Bolt1st-level cleric spell: 4d6 radiant on a hit, and the next attack against the target has advantage. One attack, not a minute of them.
Bless1st level, concentration: +1d4 to attacks and saves for three allies. Better when enemies are spread out; Faerie Fire is better against a group standing together.
See Invisibility2nd level: you see invisible creatures for an hour, but only you. Faerie Fire reveals them to everyone, if they fail the save.
EntangleThe druid’s other 1st-level group spell: a 20-foot square of vines that restrains on a failed Strength save, which also gives attacks advantage.

Classes that can cast Faerie Fire

ClassFirst availableSpellcasting ability
Bard spells1st character levelCharisma
Druid spells1st character levelWisdom

Faerie Fire in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
60 feet
Components
V
Duration
Concentration, up to 1 minute
School
Evocation
Level
1
Classes
Bard, Druid
Tags
concentration

Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition.

Attack rolls against an affected creature or object have Advantage if the attacker can see it.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level evocation spells

Browse: all 1st-level spells · evocation spells · concentration spells