Magic Missile spell icon: glowing darts of force
Icon by Lorc, CC BY 3.0

Magic Missile 5e spell

1st-level evocation · 2024 version below

Casting time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
School
Evocation
Level
1
Damage type
Force

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Magic Missile damage by spell slot level

Spell slot levelDamageAverage
1st3d4 + 3 force10.5
2nd4d4 + 4 force14
3rd5d4 + 5 force17.5
4th6d4 + 6 force21
5th7d4 + 7 force24.5
6th8d4 + 8 force28
7th9d4 + 9 force31.5
8th10d4 + 10 force35
9th11d4 + 11 force38.5

Averages are the dice’s expected total. Roll any row in the dice roller.

How Magic Missile plays

Three darts of force fly from your hand and hit creatures you can see within 120 feet: all at one target or split between several. There’s no attack roll and no saving throw. Each dart deals 1d4 + 1, so the spell does about 10 damage in total, and each slot level above 1st adds another dart.

It’s not the most damage you can get from a 1st-level slot, but it’s the most certain. It can’t miss, force damage is almost never resisted, and it doesn’t care about Armor Class, partial cover or defenses like Blur. When you absolutely need to finish off a fleeing spy at 3 hit points, this is the spell.

When to pick Magic Missile

Common questions

Can Magic Missile miss?

No. Each dart hits a creature you can see within range. The only things that stop it are the Shield spell, immunity to force damage, or items and features that name it, like the Brooch of Shielding.

Do I roll damage once or for every dart?

The spell doesn’t settle it. Sage Advice suggests rolling one d4 and applying it to every dart; many tables roll each dart separately. The average is the same, about 3.5 per dart.

Does each dart force a concentration save?

Yes. Each dart deals its damage separately, so a concentrating creature hit by three darts makes three Constitution saves, each at DC 10.

How many darts do I get when I upcast it?

One more per slot level above 1st: four darts at 2nd level, five at 3rd, up to eleven with a 9th-level slot.

Can I target an object with Magic Missile?

No. The darts hit creatures only.

Does Magic Missile work on invisible creatures?

Only if you can see them. An invisible creature can’t be targeted, even if you know where it is.

Magic Missile compared with similar spells

SpellHow it compares
Burning Hands1st level: 3d6 fire in a 15-foot cone. More damage to more targets, if they fail a Dexterity save and stand close together.
Thunderwave1st level: 2d8 thunder in a 15-foot cube around you, pushing enemies away on a failed save.
Guiding BoltThe cleric’s 1st-level attack: 4d6 radiant and advantage on the next attack, but it needs a hit.
Scorching Ray2nd level: three rays of 2d6 fire with separate attack rolls. Twice the damage when they hit.
Eldritch BlastA cantrip: 1d10 force per beam, with more beams as you level. Free, but it can miss.
Wand of Magic MissilesUncommon item: 7 charges of Magic Missile, anyone can use it, and it recovers charges daily.

Classes that can cast Magic Missile

ClassFirst availableSpellcasting ability
Sorcerer spells1st character levelCharisma
Wizard spells1st character levelIntelligence

Magic Missile in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
120 feet
Components
V, S
Duration
Instantaneous
School
Evocation
Level
1
Classes
Sorcerer, Wizard

You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Using a Higher-Level Spell Slot. The spell creates one more dart for each spell slot level above 1.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level evocation spells

Other force spells

Browse: all 1st-level spells · evocation spells · force damage spells