Wand of Magic Missiles icon: a wand scattering stars
Icon by Lorc, CC BY 3.0

Wand of Magic Missiles 5e magic item

Wand, uncommon · 2024 version below

Type
Wand
Rarity
Uncommon
Attunement
Not required
Price (2014)
101–500 gp (DMG value range)
Price (2024)
400 gp

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Magic Missiles in the 2024 rules

The 2024 Dungeon Master’s Guide revised the magic items, and the SRD 5.2 carries the new text. What changed:

Type
Wand
Rarity
Uncommon
Attunement
Not required

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Other uncommon wands

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