1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
Range
60 feet
Components
V, S
Duration
Instantaneous
School
Evocation
Level
1
Saving throw
Dexterity
Damage type
Fire
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At higher levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Hellish Rebuke damage by spell slot level
Spell slot level
Damage
Average
1st
2d10 fire
11
2nd
3d10 fire
16.5
3rd
4d10 fire
22
4th
5d10 fire
27.5
5th
6d10 fire
33
6th
7d10 fire
38.5
7th
8d10 fire
44
8th
9d10 fire
49.5
9th
10d10 fire
55
Averages are the dice’s expected total. A target that succeeds on its Dexterity save takes half. Roll any row in the dice roller.
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
Casting time
Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range
60 feet
Components
V, S
Duration
Instantaneous
School
Evocation
Level
1
Classes
Warlock
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.