- Casting time
- 1 bonus action
- Range
- Self
- Components
- V, S, M (Leaf of sumac)
- Duration
- Concentration, Up to 10 minutes
- School
- Evocation
- Level
- 2
- Attack
- Melee spell attack
- Damage type
- Fire
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.
You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
At higher levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
Flame Blade in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
- Added to the Sorcerer spell list.
- Casting time
- Bonus Action
- Range
- Self
- Components
- V, S, M (a sumac leaf)
- Duration
- Concentration, up to 10 minutes
- School
- Evocation
- Level
- 2
- Classes
- Druid, Sorcerer
- Tags
- concentration
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.
As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.
The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.