Gust of Wind spell icon: a gust of wind
Icon by Lorc, CC BY 3.0

Gust of Wind 5e spell

2nd-level evocation (concentration) · 2024 version below

Casting time
1 action
Range
Self (60-foot line)
Components
V, S, M (A legume seed)
Duration
Concentration, Up to 1 minute
School
Evocation
Level
2
Saving throw
Strength

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

Classes that can cast Gust of Wind

ClassFirst availableSpellcasting ability
Druid spells3rd character levelWisdom
Sorcerer spells3rd character levelCharisma
Wizard spells3rd character levelIntelligence

Gust of Wind in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
V, S, M (a legume seed)
Duration
Concentration, up to 1 minute
School
Evocation
Level
2
Classes
Druid, Ranger, Sorcerer, Wizard
Tags
concentration

A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Each creature in the Line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the Line. A creature that ends its turn in the Line must make the same save.

Any creature in the Line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a Bonus Action on your later turns, you can change the direction in which the Line blasts from you.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 2nd-level evocation spells

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