Continual Flame spell icon: a burning torch
Icon by Delapouite, CC BY 3.0

Continual Flame 5e spell

2nd-level evocation · 2024 version below

Casting time
1 action
Range
Touch
Components
V, S, M (Ruby dust worth 50 gp, which the spell consumes)
Duration
Until dispelled
School
Evocation
Level
2

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Classes that can cast Continual Flame

ClassFirst availableSpellcasting ability
Cleric spells3rd character levelWisdom
Wizard spells3rd character levelIntelligence

Continual Flame in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Touch
Components
V, S, M (ruby dust worth 50+ GP, which, the spell consumes)
Duration
Until dispelled
School
Evocation
Level
2
Classes
Cleric, Druid, Wizard

A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 2nd-level evocation spells

Browse: all 2nd-level spells · evocation spells