A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Healing Word healing by spell slot level
Spell slot level
Healing
Average
1st
1d4 + mod
2.5 + mod
2nd
2d4 + mod
5 + mod
3rd
3d4 + mod
7.5 + mod
4th
4d4 + mod
10 + mod
5th
5d4 + mod
12.5 + mod
6th
6d4 + mod
15 + mod
7th
7d4 + mod
17.5 + mod
8th
8d4 + mod
20 + mod
9th
9d4 + mod
22.5 + mod
Averages are the dice’s expected total; “mod” is your spellcasting ability modifier. Roll any row in the dice roller.
How Healing Word plays
A creature you can see within 60 feet regains 1d4 plus your spellcasting modifier in hit points. That’s not much healing. What makes it one of the best 1st-level spells in the game is that it’s a bonus action at range with only a verbal component.
Its real job is getting a downed ally back up. A character at 0 hit points who gets any healing is conscious again and takes their next turn normally, and you still have your action for an attack or a cantrip. You don’t need to reach them, and you don’t need a free hand.
When to pick Healing Word
Every bard, cleric and druid who expects to heal should have it prepared. It’s the difference between losing an ally’s turn and not.
Use it on 0, not on 5. Damage doesn’t push a creature below 0 hit points, so healing someone who’s down wastes nothing. Healing someone at 5 who’s about to take 12 does little.
For the big numbers, reach for Cure Wounds, or better, a short rest.
Common questions
Can I cast Healing Word and another spell on the same turn?
Only a cantrip with a casting time of 1 action. If you cast a spell as a bonus action, you can’t cast any other leveled spell that turn, even with an extra action. Healing Word plus Sacred Flame is fine; Healing Word plus Fireball isn’t.
Do I need to see the target?
Yes, it has to be a creature you can see within 60 feet. Around a corner or in magical darkness, you can’t target them.
Should I heal allies before they drop, or wait until they’re at 0?
Healing someone at 0 is efficient: none of it is wasted, and they get their turn back. The risk is that a creature at 0 fails a death save each time it takes damage, and two if it’s a critical hit, which any hit from within 5 feet of an unconscious creature is. Pick them up quickly.
Can I cast it while grappled or restrained?
Yes. It only needs a verbal component. You can’t cast it if you’re silenced, gagged or incapacitated.
Does Healing Word work on undead or constructs?
No, it has no effect on either.
Did the 2024 rules change Healing Word?
Yes. The 2024 Player’s Handbook doubles it to 2d4 plus your modifier, and 2d4 more per slot level. This page and the builder use the 2014 rules.