Aid spell icon: a heart marked with a plus sign
Icon by Zeromancer, CC0

Aid 5e spell

2nd-level abjuration · 2024 version below

Casting time
1 action
Range
30 feet
Components
V, S, M (A tiny strip of white cloth)
Duration
8 hours
School
Abjuration
Level
2

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

At higher levels

When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

Aid healing by spell slot level

Spell slot levelHealingAverage
2nd55
3rd1010
4th1515
5th2020
6th2525
7th3030
8th3535
9th4040

Averages are the dice’s expected total. Roll any row in the dice roller.

How Aid plays

Choose up to three creatures within 30 feet, yourself included. For 8 hours, each one’s hit point maximum goes up by 5, and so do its current hit points. Each slot level above 2nd adds another 5.

It’s real hit points, not temporary ones. That means it stacks with temporary hit points, it isn’t lost first, and a creature that’s later healed can be healed up to the new maximum. Cast it in the morning and three party members spend the whole day 5 hit points tougher, which is a lot at low levels.

When to pick Aid

Common questions

Is Aid temporary hit points?

No. It raises the hit point maximum and current hit points, so it stacks with temporary hit points from spells like False Life and Heroism.

Can Aid revive a creature at 0 hit points?

Yes. Its current hit points go up by 5, so a creature at 0 wakes up with 5 hit points, or more if you upcast it.

Can I cast Aid on myself?

Yes. You choose up to three creatures within range, and you can be one of them.

Does Aid stack if I cast it twice?

No. The effects of the same spell don’t combine, so a creature only gets the bonus from the strongest casting. Choose three different creatures instead.

What happens when Aid ends?

The creature’s hit point maximum drops back to normal. If its current hit points are higher than its new maximum, they drop to the maximum; otherwise nothing changes.

Did the 2024 rules change Aid?

The effect is the same, but more classes can use it: in the 2024 Player’s Handbook bards, druids and rangers get it as well as clerics and paladins.

Aid compared with similar spells

SpellHow it compares
False Life1st level: 1d4 + 4 temporary hit points for yourself for an hour. Stacks with Aid.
Heroism1st level: temporary hit points equal to your modifier each turn, and immunity to fear, for one creature with concentration.
Heroes’ Feast6th level: +2d10 maximum hit points, immunity to poison and fear, and advantage on Wisdom saves for up to twelve creatures for 24 hours.
Bless1st level: +1d4 to attacks and saves for three creatures for a minute. The combat buff; Aid is the all-day one.

Classes that can cast Aid

ClassFirst availableSpellcasting ability
Cleric spells3rd character levelWisdom
Paladin spells5th character levelCharisma

Aid in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
30 feet
Components
V, S, M (a strip of white cloth)
Duration
8 hours
School
Abjuration
Level
2
Classes
Bard, Cleric, Druid, Paladin, Ranger

Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.

Using a Higher-Level Spell Slot. Each target's Hit Points increase by 5 for each spell slot level above 2.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 2nd-level abjuration spells

Browse: all 2nd-level spells · abjuration spells