Arcane Lock spell icon: a padlock
Icon by Lorc, CC BY 3.0

Arcane Lock 5e spell

2nd-level abjuration · 2024 version below

Casting time
1 action
Range
Touch
Components
V, S, M (Gold dust worth at least 25 gp, which the spell consumes)
Duration
Until dispelled
School
Abjuration
Level
2

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

Classes that can cast Arcane Lock

ClassFirst availableSpellcasting ability
Wizard spells3rd character levelIntelligence

Arcane Lock in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
Touch
Components
V, S, M ((gold dust worth 25+ GP, which the spell consumes)
Duration
Until dispelled
School
Abjuration
Level
2
Classes
Wizard

You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can't be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open and close the object despite the lock. You can also set a password that, when spoken within 5 feet of the object, unlocks it for 1 minute.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 2nd-level abjuration spells

Browse: all 2nd-level spells · abjuration spells