- Casting time
- 1 action
- Range
- Touch
- Components
- V, S, M (Gold dust worth at least 25 gp, which the spell consumes)
- Duration
- Until dispelled
- School
- Abjuration
- Level
- 2
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Arcane Lock in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
- Casting time
- Action
- Range
- Touch
- Components
- V, S, M ((gold dust worth 25+ GP, which the spell consumes)
- Duration
- Until dispelled
- School
- Abjuration
- Level
- 2
- Classes
- Wizard
You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. This lock can't be unlocked by any nonmagical means. You and any creatures you designate when you cast the spell can open and close the object despite the lock. You can also set a password that, when spoken within 5 feet of the object, unlocks it for 1 minute.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.