False Life spell icon: a face half living, half skull
Icon by Delapouite, CC BY 3.0

False Life 5e spell

1st-level necromancy · 2024 version below

Casting time
1 action
Range
Self
Components
V, S, M (A small amount of alcohol or distilled spirits)
Duration
1 hour
School
Necromancy
Level
1

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

False Life healing by spell slot level

Spell slot levelHealingAverage
1st1d4 + 46.5
2nd1d4 + 911.5
3rd1d4 + 1416.5
4th1d4 + 1921.5
5th1d4 + 2426.5
6th1d4 + 2931.5
7th1d4 + 3436.5
8th1d4 + 3941.5
9th1d4 + 4446.5

Averages are the dice’s expected total. Roll any row in the dice roller.

Classes that can cast False Life

ClassFirst availableSpellcasting ability
Sorcerer spells1st character levelCharisma
Wizard spells1st character levelIntelligence

False Life in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
V, S, M (a drop of alcohol)
Duration
Instantaneous
School
Necromancy
Level
1
Classes
Sorcerer, Wizard

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level necromancy spells

Browse: all 1st-level spells · necromancy spells