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False Life 5e spell
1st-level necromancy · 2024 version below
- Casting time
- 1 action
- Range
- Self
- Components
- V, S, M (A small amount of alcohol or distilled spirits)
- Duration
- 1 hour
- School
- Necromancy
- Level
- 1
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At higher levels
When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
False Life healing by spell slot level
| Spell slot level | Healing | Average |
|---|
| 1st | 1d4 + 4 | 6.5 |
| 2nd | 1d4 + 9 | 11.5 |
| 3rd | 1d4 + 14 | 16.5 |
| 4th | 1d4 + 19 | 21.5 |
| 5th | 1d4 + 24 | 26.5 |
| 6th | 1d4 + 29 | 31.5 |
| 7th | 1d4 + 34 | 36.5 |
| 8th | 1d4 + 39 | 41.5 |
| 9th | 1d4 + 44 | 46.5 |
Averages are the dice’s expected total. Roll any row in the dice roller.
Classes that can cast False Life
False Life in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
- Duration: 1 hour → Instantaneous.
- Dice in the main effect: 1d4 → 2d4.
- Casting time
- Action
- Range
- Self
- Components
- V, S, M (a drop of alcohol)
- Duration
- Instantaneous
- School
- Necromancy
- Level
- 1
- Classes
- Sorcerer, Wizard
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.
Other 1st-level necromancy spells
Browse: all 1st-level spells · necromancy spells