Inflict Wounds spell icon: a bleeding wound
Icon by Lorc, CC BY 3.0

Inflict Wounds 5e spell

1st-level necromancy · 2024 version below

Casting time
1 action
Range
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Level
1
Attack
Melee spell attack
Damage type
Necrotic

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Inflict Wounds damage by spell slot level

Spell slot levelDamageAverage
1st3d10 necrotic16.5
2nd4d10 necrotic22
3rd5d10 necrotic27.5
4th6d10 necrotic33
5th7d10 necrotic38.5
6th8d10 necrotic44
7th9d10 necrotic49.5
8th10d10 necrotic55
9th11d10 necrotic60.5

Averages are the dice’s expected total. Roll any row in the dice roller.

Classes that can cast Inflict Wounds

ClassFirst availableSpellcasting ability
Cleric spells1st character levelWisdom

Inflict Wounds in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Level
1
Classes
Cleric

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level necromancy spells

Other necrotic spells

Browse: all 1st-level spells · necromancy spells · necrotic damage spells