Thunderwave spell icon: a booming shock wave
Icon by Lorc, CC BY 3.0

Thunderwave 5e spell

1st-level evocation · 2024 version below

Casting time
1 action
Range
Self (15-foot cube)
Components
V, S
Duration
Instantaneous
School
Evocation
Level
1
Saving throw
Constitution
Damage type
Thunder

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Thunderwave damage by spell slot level

Spell slot levelDamageAverage
1st2d8 thunder9
2nd3d8 thunder13.5
3rd4d8 thunder18
4th5d8 thunder22.5
5th6d8 thunder27
6th7d8 thunder31.5
7th8d8 thunder36
8th9d8 thunder40.5
9th10d8 thunder45

Averages are the dice’s expected total. A target that succeeds on its Constitution save takes half. Roll any row in the dice roller.

How Thunderwave plays

A wave of force bursts out from you in a 15-foot cube. Every creature in it makes a Constitution save: on a failure it takes 2d8 thunder damage and is pushed 10 feet away from you; on a success it takes half and stays put. Loose objects in the area are pushed too, and the boom can be heard 300 feet away.

It’s the spell for when enemies get too close. A wizard surrounded by goblins can hurt all of them and knock them back out of reach in one action, then walk away. It’s also great for shoving enemies off ledges, into pits, or into the fire.

When to pick Thunderwave

Common questions

Where does Thunderwave’s cube go?

It starts from you: one face of the 15-foot cube is along the edge of your space, pointing whichever way you choose. You aren’t inside it.

Does Thunderwave hit my allies?

Yes. Every creature in the cube makes the save, so position before you cast.

Does Thunderwave push Large or bigger creatures?

Yes. The spell has no size limit: a creature of any size that fails the save is pushed 10 feet.

Does the push provoke opportunity attacks?

No. Being moved against your will doesn’t provoke opportunity attacks.

How much damage does Thunderwave do when upcast?

One more d8 per slot level above 1st: 3d8 at 2nd level, 4d8 at 3rd and so on.

Is Thunderwave loud?

Very. It makes a boom audible 300 feet away, so it will alert anyone nearby.

Thunderwave compared with similar spells

SpellHow it compares
Burning Hands1st level: 3d6 fire in a 15-foot cone on a Dexterity save. More damage, no push.
Shatter2nd level: 3d8 thunder in a 10-foot sphere up to 60 feet away. More damage, at range, no push.
Shocking GraspCantrip: 1d8 lightning by touch, and the target can’t make opportunity attacks. The free way out of melee.
Gust of Wind2nd level: a 60-foot line of wind that pushes creatures 15 feet each turn, with concentration.
Misty Step2nd level: teleport 30 feet as a bonus action. Leaves instead of pushing.

Classes that can cast Thunderwave

ClassFirst availableSpellcasting ability
Bard spells1st character levelCharisma
Druid spells1st character levelWisdom
Sorcerer spells1st character levelCharisma
Wizard spells1st character levelIntelligence

Thunderwave in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
Self
Components
V, S
Duration
Instantaneous
School
Evocation
Level
1
Classes
Bard, Druid, Sorcerer, Wizard

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level evocation spells

Other thunder spells

Browse: all 1st-level spells · evocation spells · thunder damage spells