- Casting time
- 1 bonus action
- Range
- Self
- Components
- V
- Duration
- Instantaneous
- School
- Conjuration
- Level
- 2
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
2nd-level conjuration · 2024 version below
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
As a bonus action, you teleport up to 30 feet to an unoccupied space you can see. It doesn’t use your movement, it doesn’t provoke opportunity attacks, and it only needs a verbal component, so you can cast it while grappled, restrained or holding a weapon and shield.
It’s the spellcaster’s escape button. Step out of a grapple, off a collapsing ledge, past a line of guards or up to a balcony, then still use your action.
No. Opportunity attacks are triggered by moving out of reach, and teleporting doesn’t count.
Yes. A grapple ends when you’re moved out of the grappler’s reach. Being grappled or restrained drops your speed to 0, but teleporting doesn’t use your speed.
Yes, as long as you can see the space you’re going to and it’s unoccupied. You don’t need a clear path, only sight of the destination.
No, only yourself and what you’re wearing and carrying. Dimension Door can bring one willing creature.
No. It needs a verbal component, so a gag or Silence stops it, and an incapacitated creature can’t cast spells at all.
No. You can move, Misty Step, and keep moving with whatever speed you have left.
| Spell | How it compares |
|---|---|
| Dimension Door | 4th level: 500 feet, you can bring one willing creature, and you don’t need to see the destination. It costs your action. |
| Expeditious Retreat | 1st level: Dash as a bonus action every turn for 10 minutes, with concentration. More total distance, but no escaping grapples or crossing gaps. |
| Blink | 3rd level: each turn you might vanish to the Ethereal Plane, then reappear up to 10 feet away. A defense spell rather than an escape. |
| Fly | 3rd level: a 60-foot flying speed with concentration. Solves the same cliffs and gaps for longer. |
| Class | First available | Spellcasting ability |
|---|---|---|
| Sorcerer spells | 3rd character level | Charisma |
| Warlock spells | 3rd character level | Charisma |
| Wizard spells | 3rd character level | Intelligence |
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.
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