Fly spell icon: a feathered wing
Icon by Lorc, CC BY 3.0

Fly 5e spell

3rd-level transmutation (concentration) · 2024 version below

Casting time
1 action
Range
Touch
Components
V, S, M (A wing feather from any bird)
Duration
Concentration, Up to 10 minutes
School
Transmutation
Level
3

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.

At higher levels

When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

How Fly plays

You touch a willing creature and it gains a flying speed of 60 feet for up to 10 minutes while you concentrate. That’s double most characters’ walking speed, in any direction: over chasms, up castle walls, onto the roof, and out of reach of anything that can’t fly or shoot.

The catch is the landing. When the spell ends, anyone still in the air falls, and it ends the moment your concentration breaks. A failed Constitution save with the party 100 feet up is how Fly kills characters: falling deals 1d6 bludgeoning per 10 feet, up to 20d6.

When to pick Fly

Common questions

What happens if I lose concentration on Fly?

The spell ends and everyone it was holding up falls, taking 1d6 bludgeoning damage per 10 feet (maximum 20d6) and landing prone. Feather Fall, cast as a reaction, saves up to five falling creatures.

Does a creature under Fly fall if it’s knocked prone?

No. The 2014 flying rules say a flying creature that’s knocked prone or has its speed reduced to 0 falls, unless it can hover or is held aloft by magic, such as the Fly spell. So a shove or a grapple won’t bring it down; only the spell ending will. The 2024 version spells it out by letting the target hover.

Can I cast Fly on an unwilling creature?

No, only on a willing one. To lift an enemy out of the fight, use Levitate, which allows a Constitution save.

How far can you travel with Fly?

At 60 feet a round, 10 minutes covers about 6,000 feet, a little over a mile, or twice that if you Dash every turn. Longer trips need Wind Walk or several castings.

How many creatures can Fly target?

One at 3rd level, plus one for each slot level above 3rd. All of them depend on your one concentration.

Fly compared with similar spells and items

SpellHow it compares
Levitate2nd level: straight up to 20 feet, no flying sideways except by pulling along walls. Works on enemies (Constitution save), and the target floats down gently when it ends.
Gaseous Form3rd level: a slow 10-foot flying speed as mist, with resistance to nonmagical damage and passage through cracks. You can’t fall while it lasts.
Wind Walk6th-level druid spell: you and up to ten creatures fly at 300 feet as clouds for 8 hours. For travel, not fighting.
Winged BootsUncommon: fly at your walking speed for up to 4 hours, regaining 2 hours for every 12 unused, and descend safely at 30 feet a round when the time runs out.
Potion of FlyingVery rare: fly at your walking speed and hover for an hour, with no concentration to lose.

Classes that can cast Fly

ClassFirst availableSpellcasting ability
Sorcerer spells5th character levelCharisma
Warlock spells5th character levelCharisma
Wizard spells5th character levelIntelligence

Fly in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
Touch
Components
V, S, M (a feather)
Duration
Concentration, up to 10 minutes
School
Transmutation
Level
3
Classes
Sorcerer, Warlock, Wizard
Tags
concentration

You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 3rd-level transmutation spells

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