Levitate spell icon: a hand in a swirl of magic
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Levitate 5e spell

2nd-level transmutation (concentration) · 2024 version below

Casting time
1 action
Range
60 feet
Components
V, S, M (Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration
Concentration, Up to 10 minutes
School
Transmutation
Level
2

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Classes that can cast Levitate

ClassFirst availableSpellcasting ability
Sorcerer spells3rd character levelCharisma
Wizard spells3rd character levelIntelligence

Levitate in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
60 feet
Components
V, S, M (a metal spring)
Duration
Concentration, up to 10 minutes
School
Transmutation
Level
2
Classes
Sorcerer, Wizard
Tags
concentration

One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can take a Magic action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 2nd-level transmutation spells

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