Magic Weapon spell icon: a sparkling, enchanted blade
Icon by Lorc, CC BY 3.0

Magic Weapon 5e spell

2nd-level transmutation (concentration) · 2024 version below

Casting time
1 bonus action
Range
Touch
Components
V, S
Duration
Concentration, Up to 1 hour
School
Transmutation
Level
2

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At higher levels

When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Classes that can cast Magic Weapon

ClassFirst availableSpellcasting ability
Paladin spells5th character levelCharisma
Wizard spells3rd character levelIntelligence

Magic Weapon in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Bonus Action
Range
Touch
Components
V, S
Duration
1 hour
School
Transmutation
Level
2
Classes
Paladin, Ranger, Sorcerer, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 2nd-level transmutation spells

Browse: all 2nd-level spells · transmutation spells · concentration spells