- Casting time
- 1 bonus action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, Up to 1 hour
- School
- Transmutation
- Level
- 2
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At higher levels
When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Magic Weapon in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
- Duration: Up to 1 hour → 1 hour.
- It no longer requires concentration.
- Added to the Ranger and Sorcerer spell lists.
- Casting time
- Bonus Action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- School
- Transmutation
- Level
- 2
- Classes
- Paladin, Ranger, Sorcerer, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.