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Haste 5e spell

3rd-level transmutation (concentration) · 2024 version below

Casting time
1 action
Range
30 feet
Components
V, S, M (A shaving of licorice root)
Duration
Concentration, Up to 1 minute
School
Transmutation
Level
3

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

How Haste plays

One willing creature you can see within 30 feet gets four things for up to a minute: its speed doubles, it gains +2 to AC, it has advantage on Dexterity saves, and it gets an extra action each turn. That action is limited to one weapon attack, Dash, Disengage, Hide or Use an Object.

The price comes when it ends. If your concentration breaks or the minute runs out, the hasted creature can’t move or act until after its next turn. On a fighter mid-fight, losing Haste early means losing a whole turn at the worst moment. It’s a spell of big rewards and real risk.

When to pick Haste

Common questions

Can the extra action from Haste be used to cast a spell?

No. It can only be used to Attack (one weapon attack), Dash, Disengage, Hide or Use an Object. Casting a spell, even a cantrip, isn’t on the list.

Does Haste work with Extra Attack?

No. The hasted action allows only one weapon attack, even if your Attack action normally gives you two or more.

What happens when Haste ends?

The target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it. It effectively loses a turn. It can still be targeted and can still make saving throws.

Can I cast Haste on myself?

Yes. You’re a willing creature you can see. Just remember you’re also the one concentrating, so taking damage is doubly dangerous.

Does Haste stack with Action Surge?

Yes. A fighter can take their normal action, the hasted action and an Action Surge action in the same turn.

Does Haste stack with Boots of Speed?

They’re different effects, so they can combine. Tables differ on whether two doublings make four times the speed or three; the Player’s Handbook doesn’t say. Ask your DM.

Haste compared with similar spells

SpellHow it compares
SlowAlso 3rd level: up to six enemies lose half their speed, take −2 to AC and Dexterity saves, and can do less each turn. Often stronger than Haste against groups.
Potion of SpeedVery rare: the effects of Haste for a minute with no concentration, so nothing can end it early.
Bless1st level: +1d4 to attacks and saves for three creatures. Cheaper, safer, weaker per target.
Expeditious Retreat1st level: a bonus-action Dash every turn for 10 minutes. The budget version for getting around.
Boots of SpeedRare item: double walking speed and disadvantage on opportunity attacks against you, for 10 minutes a day.

Classes that can cast Haste

ClassFirst availableSpellcasting ability
Sorcerer spells5th character levelCharisma
Wizard spells5th character levelIntelligence

Haste in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
30 feet
Components
V, S, M (a shaving of licorice root)
Duration
Concentration, up to 1 minute
School
Transmutation
Level
3
Classes
Sorcerer, Wizard
Tags
concentration

Choose a willing creature that you can see within range. Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action.

When the spell ends, the target is Incapacitated and has a Speed of 0 until the end of its next turn, as a wave of lethargy washes over it.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 3rd-level transmutation spells

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