Wind Walk spell icon: swirling currents of wind
Icon by Lorc, CC BY 3.0

Wind Walk 5e spell

6th-level transmutation · 2024 version below

Casting time
1 minute
Range
30 feet
Components
V, S, M (Fire and holy water)
Duration
8 hours
School
Transmutation
Level
6

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

Classes that can cast Wind Walk

ClassFirst availableSpellcasting ability
Druid spells11th character levelWisdom

Wind Walk in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
1 minute
Range
30 feet
Components
V, S, M (a candle)
Duration
8 hours
School
Transmutation
Level
6
Classes
Druid

You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation.

If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, it falls the remaining distance.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 6th-level transmutation spells

Browse: all 6th-level spells · transmutation spells