Flesh to Stone spell icon: a figure turned to stone
Icon by Delapouite, CC BY 3.0

Flesh to Stone 5e spell

6th-level transmutation (concentration) · 2024 version below

Casting time
1 action
Range
60 feet
Components
V, S, M (A pinch of lime, water, and earth)
Duration
Concentration, Up to 1 minute
School
Transmutation
Level
6
Saving throw
Constitution

You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected.

A creature restrained by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.

If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.

Classes that can cast Flesh to Stone

ClassFirst availableSpellcasting ability
Warlock spells11th character levelCharisma
Wizard spells11th character levelIntelligence

Flesh to Stone in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
60 feet
Components
V, S, M (a cockatrice feather)
Duration
Concentration, up to 1 minute
School
Transmutation
Level
6
Classes
Druid, Sorcerer, Wizard
Tags
concentration

You attempt to turn one creature that you can see within range into stone. The target makes a Constitution saving throw. On a failed save, it has the Restrained condition for the duration. On a successful save, its Speed is 0 until the start of your next turn. Constructs automatically succeed on the save.

A Restrained target makes another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and has the Petrified condition for the duration. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind.

If you maintain your Concentration on this spell for the entire possible duration, the target is Petrified until the condition is ended by Greater Restoration or similar magic.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 6th-level transmutation spells

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