Disintegrate spell icon: a figure crumbling to dust
Icon by Lorc, CC BY 3.0

Disintegrate 5e spell

6th-level transmutation · 2024 version below

Casting time
1 action
Range
60 feet
Components
V, S, M (A lodestone and a pinch of dust)
Duration
Instantaneous
School
Transmutation
Level
6
Saving throw
Dexterity
Damage type
Force

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At higher levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Classes that can cast Disintegrate

ClassFirst availableSpellcasting ability
Sorcerer spells11th character levelCharisma
Wizard spells11th character levelIntelligence

Disintegrate in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
60 feet
Components
V, S, M (a lodestone and dust)
Duration
Instantaneous
School
Transmutation
Level
6
Classes
Sorcerer, Wizard

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 6th-level transmutation spells

Other force spells

Browse: all 6th-level spells · transmutation spells · force damage spells