Dimension Door spell icon: a stone doorway
Icon by Lorc, CC BY 3.0

Dimension Door 5e spell

4th-level conjuration · 2024 version below

Casting time
1 action
Range
500 feet
Components
V
Duration
Instantaneous
School
Conjuration
Level
4
Damage type
Force

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet."

You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.

If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

How Dimension Door plays

You teleport to any spot within 500 feet. You don’t need to see it: you can pick a place you can see, one you can picture, or one you describe by distance and direction, like “200 feet straight down” or “300 feet north and up.” You can bring whatever you can carry and one willing creature of your size or smaller that’s within 5 feet of you.

It’s the escape spell that works when Misty Step doesn’t: through walls, out of a locked cell, across a chasm, or up to the top of the tower. The risk is arriving somewhere occupied. If the destination is filled by a creature or object, you and your passenger each take 4d6 force damage and the spell fails.

When to pick Dimension Door

Common questions

Do I need to see where I’m teleporting with Dimension Door?

No. You can choose a spot you can see, one you can visualize, or one you describe by distance and direction.

How many creatures can I bring with Dimension Door?

One willing creature your size or smaller, carrying up to its carrying capacity. It must be within 5 feet of you when you cast the spell.

What happens if I teleport into a wall?

If the destination is already occupied by an object or creature, you and anyone with you each take 4d6 force damage, and you don’t teleport.

Can I Dimension Door out of a grapple?

Yes. Teleporting moves you out of the grappler’s reach, which ends the grapple. Opportunity attacks aren’t triggered by teleportation.

Can I teleport into mid-air?

Yes, air isn’t occupied. You’ll fall if you can’t fly, which can be a way to cross a chasm or land from a height, carefully.

Does Dimension Door work while silenced?

No. Its only component is verbal.

Dimension Door compared with other teleportation

SpellHow it compares
Misty Step2nd level: 30 feet as a bonus action to a space you can see. Faster, shorter, alone.
Teleport7th level: you and up to eight creatures to anywhere on the same plane, with a chance of mishap.
Teleportation Circle5th level: a one-turn portal to a permanent circle whose sigils you know.
Word of Recall6th level cleric spell: you and five others back to your temple instantly.
Blink3rd level: flicker to the Ethereal Plane between turns for a minute.
Helm of TeleportationRare item: casts Teleport up to three times, recharging daily.

Classes that can cast Dimension Door

ClassFirst availableSpellcasting ability
Bard spells7th character levelCharisma
Sorcerer spells7th character levelCharisma
Warlock spells7th character levelCharisma
Wizard spells7th character levelIntelligence

Dimension Door in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action
Range
500 feet
Components
V
Duration
Instantaneous
School
Conjuration
Level
4
Classes
Bard, Sorcerer, Warlock, Wizard

You teleport to a location within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "300 feet upward to the northwest at a 45-degree angle."

You can also teleport one willing creature. The creature must be within 5 feet of you when you teleport, and it teleports to a space within 5 feet of your destination space.

If you, the other creature, or both would arrive in a space occupied by a creature or completely filled by one or more objects, you and any creature traveling with you each take 4d6 Force damage, and the teleportation fails.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 4th-level conjuration spells

Browse: all 4th-level spells · conjuration spells · force damage spells